

In a gaming landscape littered with button mashers, Arkham City won’t let you get by that easy. In my opinion, Batman: Arkham City is easily one of the best beat-em ups out there today. What hasn’t been changed is the hard hitting combat of the previous game. Digging into the Wayne-Tech vault you’ll find that enhancing the Batsuit, upgrading gadgets, new combat combinations, and predator takedown moves are all viable options to equip on your character as you progress through the game, as well as upgrades available for the Catwoman portions of the story. As you do complete these missions you’ll be able to spend your earned points on equipment modifications that increase any number of things for the Caped Crusader. The map of Arkham City will constantly be updated with new side missions to explore, each with a specific explanation of the task at hand, should you choose to set it as your waypoint and embark on the mission. You’ll see that, as soon as you enter into the UI hub that acts as your guide. AR challenges will have you proving your gliding prowess, other side missions will give you both additional experience points and unlockable weapons, there’s really a wealth of content to unlock in the game. It’s extremely easy in Batman: Arkham City to just go off and get lost on some of the challenges that don’t have anything to do with the main story. While all of this new gameplay is welcomed with open arms, it’s certainly not incorporated without taking some steam out of the story. Arkham City is a time based game, that relies on you feeling a sense of urgency to eliminate a threat to the city of Gotham. While none of them feel forced, the bad part about having so much do, is that you can get side tracked from your current objectives. Side missions include picking up Riddler trophies to foil Edward Nigma, a mini game where you’ll be in a race against time to stop Victor Zsasz from killing innocents, among many others that are introduced along your way in the form of villains that don’t really play into the actual main quest.

The good part about it, is that there is so much more to do in Batman: Arkham City than there was in the first game. Depending on which side of the fence you sit, this deviation from the more linear formula of the previous game will either be good or bad. While Batman: Arkham Asylum was a much more linear experience, this time around, Batman will have many more opportunities to dig deeper into the lore of Bob Kane’s world. Opening up the world for a greater sense of exploration, they’ve given the player all the tools necessary to really get immersed in the the prison that is Arkham City.

Rocksteady has taken their core infrastructure of Batman: Arkham Asylum and really ran with it. I guess the real question is, does Batman: Arkham City capture the same magic?īatman: Arkham City does for the most part have that same magic as the first game.
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Though somehow, Arkham Asylum managed to shake these stigmas with a game full of passion and personality, while staying true to its comic book roots. Some memorable failures in the Spiderman, Superman, and Transformers series’, have proven to be little more than a quick cash in to generate extra revenue upon release of a big movie. If you’ve been gaming long enough you’ve likely experienced your fair share of bad uses of licenses.

And two, they proved that it is indeed possible to harness the power of a super hero, and have that power translate on the screen. For one, Rocksteady proved that video game licensing could be successful commercially and resonate with the fans. Batman: Arkham Asylum brought new hope to gamers everywhere.
