

Fixed a bug where skipping a cutscene allowed killing the mission target prematurely, which resulted in a cutscene not triggering correctly Fixed a bug that allowed the player to lock the mission target inside his tent, so the level could not be finished

Fixed a bug where assets were still highlighted in the cutscene Fixed the wall of a building that was missing Fixed positioning of a patrolling civilian to keep him from looking into a brush by accident Fixed an issue that prevented a guard from entering doors Fixed a wall that allowed characters to perform actions through it Fixed a Samurai's view cone that was displayed wrong Fixed a bug where the key icon was displayed falsely after loading Fixed a bug where inactive mission objectives would not be focussed on selection Fixed a bug where certain objects were not marked as interactive correctly Fixed a bug where a guard was falsely displayed on the minimap Fixed a bug that prevented Yuki from using skills when skipping the intro Fixed a bug that caused actions prepared in shadow mode to be executed immediately Fixed a bug that allowed to play the level without ever activating Mugen Fixed a bug that allowed Mugen to be selected before he was on the screen Fixed a bug that allowed corpses to be thrown through a locked gate Fixed a brush that didn't affect view cones as suggested by its position Fixed a routine where a guard stopped patrolling after certain interactions Fixed a routine where a guard investigated without any delay Fixed a bug where killing one of Okkoto's guards caused the mission to fail Fixed a bug where civilians displayed a black viewcone

Fixed a bug where civilians detected player characters Improved the game's response to "Alt+Ener"(WIN) / "CMD+F" (OSX)įixed a bug that caused difficulty to change when using the "continue" function in certain casesįixed a bug that caused errors if the computer activated its screensaverįixed a bug that caused issues with savegames in certain casesįixed a bug that caused performance issues when a character diedįixed a bug that displayed a green screen instead of the game intro videos on useraccounts with special characters in their nameįixed a bug that would cause performance to drop in complex physics situationsįixed a bug where AppleMenuBar and AppleDoc would be caused to pop up during border scrollingįixed a bug where gamepad input would be registered and carried out while tabbed out of the gameįixed a bug where tabbing out caused various issues (Ubuntu)įixed a bug where the default key for rotation opened the Quicklaunch bar (Ubuntu)įixed a bug where the game could start to a black screen when starting the game with a gamepad that had not been introduced to the game beforeįixed the way the game handles changed language through Steamįixed a bug that would set the wrong input type when rebinding certain actionsįixed a bug where after deleting a savegame in the main menu and pressing continue, the game would restart the last played level while newer quicksaves were available.įixed a bug where certain options were not saved correctly when leaving the gameįixed a bug where disconnecting a gamepad while loading the main menu would not display any buttons, resulting in the menu not being usableįixed a bug where no resolution was displayed in video options on first startupįixed a bug where quickload would work from the options menu causing various problemsįixed a bug where savegames could not be deleted from the main menuįixed a bug where some menu entries did not display a discriptionįixed a bug where texture resolution settings affected the mini mapsįixed a bug where the four sliders in the gameplay options played wrong soundsįixed a bug where the reveal animation for a level was played every time the previous one was completedįixed a bug where turning Master Volume to 0 did not mute the whole gameįixed order of standard badges to be consistent Improved User Interface on various aspect ratios New Feature: Now supporting Tobii Eyetracking New Feature: Now supporting 5.1 and 7.1 surround sound While your overall progress (unlocked levels, awarded badges, etc) will carry over, the progress within levels will be lost. Updating the game will break your in-level savegames: Dead Synchronicity: Tomorrow Comes Today.
